===== 05/11/2024 00:48:00 UTC =====
Version 3.1.6044.22809 β
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Star4000P". ---> System.IO.FileNotFoundException: Failed to load XnaNative.dll. Please verify that you have the XNA Framework installed.
   at ImportXnaNativeMethod((fnptr)* method, SByte* methodName)
   at Microsoft.Xna.Framework.Content.NativeMethods.CreateDecompressionContext()
   at Microsoft.Xna.Framework.Content.DecompressStream..ctor(Stream baseStream, Int32 compressedTodo, Int32 decompressedTodo)
   at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
   at Microsoft.Xna.Framework.Content.ContentReader.Create(ContentManager contentManager, Stream input, String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Class22.vmethod_2(ContentManager contentManager_0)
   at Class87.LoadContent()
   at Microsoft.Xna.Framework.Game.Initialize()
   at Class87.Initialize()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Class89.smethod_1(String[] string_0)
===== 05/11/2024 00:58:05 UTC =====
Version 3.1.6044.22964 β
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Star4000A". ---> System.IO.FileNotFoundException: Failed to load XnaNative.dll. Please verify that you have the XNA Framework installed.
   at ImportXnaNativeMethod((fnptr)* method, SByte* methodName)
   at Microsoft.Xna.Framework.Content.NativeMethods.CreateDecompressionContext()
   at Microsoft.Xna.Framework.Content.DecompressStream..ctor(Stream baseStream, Int32 compressedTodo, Int32 decompressedTodo)
   at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
   at Microsoft.Xna.Framework.Content.ContentReader.Create(ContentManager contentManager, Stream input, String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Class99.smethod_0(ContentManager contentManager_0)
   at Class103.LoadContent()
   at Microsoft.Xna.Framework.Game.Initialize()
   at Class103.Initialize()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Class30.smethod_2(String[] string_0)
===== 05/11/2024 00:58:24 UTC =====
Version 3.1.6044.22809 β
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Star4000P". ---> System.IO.FileNotFoundException: Failed to load XnaNative.dll. Please verify that you have the XNA Framework installed.
   at ImportXnaNativeMethod((fnptr)* method, SByte* methodName)
   at Microsoft.Xna.Framework.Content.NativeMethods.CreateDecompressionContext()
   at Microsoft.Xna.Framework.Content.DecompressStream..ctor(Stream baseStream, Int32 compressedTodo, Int32 decompressedTodo)
   at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
   at Microsoft.Xna.Framework.Content.ContentReader.Create(ContentManager contentManager, Stream input, String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Class22.vmethod_2(ContentManager contentManager_0)
   at Class87.LoadContent()
   at Microsoft.Xna.Framework.Game.Initialize()
   at Class87.Initialize()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Class89.smethod_1(String[] string_0)
===== 05/11/2024 00:59:05 UTC =====
Version 3.1.6044.22809 β
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Star4000P". ---> System.IO.FileNotFoundException: Failed to load XnaNative.dll. Please verify that you have the XNA Framework installed.
   at ImportXnaNativeMethod((fnptr)* method, SByte* methodName)
   at Microsoft.Xna.Framework.Content.NativeMethods.CreateDecompressionContext()
   at Microsoft.Xna.Framework.Content.DecompressStream..ctor(Stream baseStream, Int32 compressedTodo, Int32 decompressedTodo)
   at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
   at Microsoft.Xna.Framework.Content.ContentReader.Create(ContentManager contentManager, Stream input, String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Class22.vmethod_2(ContentManager contentManager_0)
   at Class87.LoadContent()
   at Microsoft.Xna.Framework.Game.Initialize()
   at Class87.Initialize()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Class89.smethod_1(String[] string_0)
===== 05/11/2024 02:42:01 UTC =====
Version 3.1.6044.22964 β
System.ArgumentException: The adapter does not map to a valid monitor screen.
Parameter name: adapter
   at Microsoft.Xna.Framework.WindowsGameWindow.ScreenFromAdapter(GraphicsAdapter adapter)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.IsWindowOnAdapter(IntPtr windowHandle, GraphicsAdapter adapter)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.AddDevices(Boolean anySuitableDevice, List`1 foundDevices)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.FindBestPlatformDevice(Boolean anySuitableDevice)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.FindBestDevice(Boolean anySuitableDevice)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.GameWindowScreenDeviceNameChanged(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameWindow.OnScreenDeviceNameChanged()
   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_ScreenChanged(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.WindowsGameForm.OnScreenChanged()
   at Microsoft.Xna.Framework.WindowsGameForm.UpdateScreen()
   at Microsoft.Xna.Framework.WindowsGameForm.Form_LocationChanged(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnLocationChanged(EventArgs e)
   at System.Windows.Forms.Control.UpdateBounds(Int32 x, Int32 y, Int32 width, Int32 height, Int32 clientWidth, Int32 clientHeight)
   at System.Windows.Forms.Control.UpdateBounds()
   at System.Windows.Forms.Control.WmMove(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at Microsoft.Xna.Framework.WindowsGameForm.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
